That’s the scenario of Perfect Prototype’s latest Kinect game. We built it from scratch, including the custom 3D animation and the modeling of Michigan’s iconic stadium. The game was integrated into the University of Michigan’s existing Hall of Honor video walls that Perfect Prototype developed.
The Kinect sensor tracks which way the player – the quarterback – has turned their torso, and then rotates the quarterback’s field of view. The player must locate a receiver, decide if he is open for a pass, and then move their arm to throw the ball. Throw too late or too soon, and it’s an incomplete pass. The longer the player or “quarterback” waits, the camera view closes in on him, just like the “pocket” closes in a real football game, until he is finally sacked.
The game features:
Perfect Prototype created this complete turnkey software from scratch, including all gameplay design, graphic design, 3D animations, and programming.
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